Versions Compared
Key
- This line was added.
- This line was removed.
- Formatting was changed.
In addition to the Real-Time Gesturing, Behavior Styles and Behavior Tags features in DDNA, your Your Digital Person’s behavior can be adjusted using hashtag gesture markup inserted directly into a corpus. This is a fantastic way to add further fine-tuning to your Digital Person should you require it at some points in your conversation, whether you have Real-Time Gesturing and Behavior Styles enabled, or not. But remember, if you have Real-Time Gesturing and Behavior Styles enabled, you can take a hands-off approach and let our system do the work for you.
We offer following types of gesture hashtags:
Hand and body gesture markup
Human OS 2.5+, English, Japanese and Korean only
- These can trigger unique movements of the hand and body that aren't automatically available in real-time gesturing.
Head and face gesture markup - These can trigger specific facial gestures and emphasize emotions in speech.
Hand and body gesture markup
We have a range of hand and body gesture markup.
#Bow
#Confused
#DisappointedHeadShake
#HappySwayHighEnergy
#HeartSign
#JazzHands
#Listening
#OneHandToBrow
#Stop
#TakenAback
#ThumbsUpBothHands
#ThumbsUpOneHand
#Wave
#WaveHand
#WaveShy
#WaveSauve
#WaveWide
Insert this markup directly into your corpus to trigger specific gestures below, with a space on either side of the markup. For example:
#BowI truly can't
#Bow thank you enough.
#HeartSign
#ThumbsUpOneHand
#ThumbsUpBothHands
#OneHandToBrow
#Bow
#DisappointedHeadShake
#Listening
#Confused
#Stop
#TakenAback
#HappySwayHighEnergy
#Wave
#WaveWide
14-WaveHand.mp4#WaveHand
#WaveShy
#WaveSuave
Hand gesture markup can be easily tested using the Behavior Styles test corpus, or by adding the markup above to your own corpus, remembering to leave a space before and after it.
Info |
---|
Please note: inserting this markup will override Real-Time Gesturing for the entire sentence into which the markup is inserted. In practice, it’s a good idea to insert it into short rather than long sentences, in order to ensure the liveliness of your Digital Person’s behavior continues. If your sentence is very short, for example two or three words, depending on the length of gesture you’ve chosen you may see it continue into the next sentence, or in some cases not play at all. We recommend testing to see how the gestures look in practice, and using them sparingly. Remember, you can rely on Real-Time Gesturing to provide continuous arm gesturing throughout your conversations. |
Head and face gesture markup
I love #HeartSign you so much!
That sounds pretty #ThumbsUpOneHand good to me.
Info |
---|
The Hand and body gesture markup is applicable only for Digital People running Human OS 2.5+, and speaking English, Japanese, and Korean. |
Head and face gesture markup
For all Digital People we have a range of head and face gesture markup available. Insert this markup directly into your corpus to trigger specific gestures below, with a space on either side of the markup.
For Digital People without Real-Time Gesturing, we recommend using Behavior Tags first, and then these gestures can be used in addition to allow for greater fined-tuned control in parts of your conversation.
For Digital People with Real-Time Gesturing enabled, your dialogue will trigger these emotions and behaviours naturally and appropriately. You can use these gestures to tweak the system, in the same way you might use Behavior Tags to highlight product related wordsInfo |
---|
These tags are applicable for all Human OS versions and all supported languages. |
Sentence markup Use these tags to add an emotional performance to your entire sentence. For example:
| Word markup Use these tags to add emphasis to a word. For example:
| ||
Happy Surprise Disgust Anger Fear Sadness Compassion Questioning | Smiling Questioning Concern Affirming Negating Tilts and Turns Eyes
|
Testing gesture markup
Hand gesture markup can be easily tested using Digital Person Preview or the Media Assets feature in Digital DNA Studio. Simply add the gesture markup to your own sample text and observe the behavior of the Digital Person.
Best practices
Inserting this markup will override Real-Time Gesturing for the entire sentence into which the markup is inserted. In practice, it’s a good idea to insert it into short rather than long sentences, in order to ensure the liveliness of your Digital Person’s behavior continues.
If your sentence is very short, for example two or three words, depending on the length of gesture you’ve chosen you may see it continue into the next sentence, or in some cases not play at all. We recommend testing to see how the gestures look in practice, and using them sparingly.
Video examples
Below are examples of each hand and body gesture.
1-heart-sign.mp4 #HeartSign | 2-ThumbsUpOneHand.mp4 #ThumbsUpOneHand | 3-ThumbsUpBothHands.mp4 #ThumbsUpBothHands |
4-OneHandToBrow.mp4 #OneHandToBrow | 5-Bow.mp4 #Bow | 6-DisappointedHeadShake.mp4 #DisappointedHeadShake |
7-Listening.mp4 #Listening | 8-Confused.mp4 #Confused | 9-Stop.mp4 #Stop |
10-TakenAback.mp4 #TakenAback | 11-HappySwayHighEnergy.mp4 #HappySwayHighEnergy | |
12-Wave.mp4 #Wave | 13-WaveWide.mp4 #WaveWide | 14-WaveHand.mp4 #WaveHand |
15-WaveShy.mp4 #WaveShy | 16-WaveSuave.mp4 #WaveSuave |
Contents
Table of Contents |
---|