This section describes the mechanism for customizing the behavior of your Digital Person using Behavior Tags, and how to use them on different versions of Human OS.
Note: Word-based Glance tags: Glance To Top Left, Glance To Top Right, Glance To Right, Glance To Bottom Right, Glance To Bottom, are currently not working in DDNA studio.
Behavior Tags enable you to add a limited set of facial expressions and gestures to selected words, phrases, and sentences in your Digital Person's speech.
They are enabled through DDNA, and apply to your Digital Person’s whole conversation. They are helpful because they trigger a behavior, like a smile, any time a word or phrase of your choosing is uttered by your Digital Person.
If you’re working with an English-speaking digital person on Human OS 2.0+, a Japanese-speaking digital person with Human OS 2.3+, or a Korean-speaking Digital Person with Human OS 2.4+, you can take advantage of the Real-time Gesturing and Behavior Styles features; and your requirement for Behavior Tags will be either limited or not-at-all.
If you’re working with a Digital Person that does not speak a language that supports Real-Time Gesturing, or is running an older OS version, Behavior Tags will be the vital way to bring your digital person to life.
Good news; the requirement for Behavior Tags is very limited.
With Real Time Gesturing Enabled, Behavior Tags become a simple way add additional emphasis to your conversation based on words and phrases associated with your use-case, your brand, or to add emotional performance where there is subtextual meaning known to the author of the conversation.
You can use Behavior Tags to highlight words and phrases relevant to your use case. For example, you might want to add brand and product related words to Smiling Gesture (Word-Based).
You can use Behavior Tags to override the autonomous behavior if it’s not quite appropriate for your use case. For example, if you want the digital person to appear sad but their dialogue is not sad, you could add it to the Concerned Expression (Sentence-Based).
You can also use Neutral Long (Sentence-Based) and Neutral Short (Word-Based) to define sentences and words that will temporarily deactivate the real-time gesturing entirely.
This is for digital people running older versions of Human OS, and digital people without a language that supports Real-TIme Gesturing.
With Behavior Tags, you can fine-tune the head and neck gestures and emotional behavior of your Digital Person.
Behavior Tags enable you to add a limited set of facial expressions and gestures to selected words, phrases and sentences in your digital person's speech.
Adding expressions and gestures like a specific eye gaze can really help convey the inner life of your Digital People and in so doing, will enhance the relatability and naturalness of the experience for the end-user.
We recommend taking a thorough approach to adding Behavior Tags to your corpus, as this will add liveliness to your digital person’s behavior throughout the conversation, and emotionally appropriate expressions to their speech.
You can use the behavior tags to highlight words and phrases relevant to your use case. For example, you might want to add brand and product-related words to Smiling Gesture (Word-Based).
You can use the behavior tags to highlight the emotional meaning of your digital person’s dialogue. For example, if you want the digital person to appear sad, you could add phrases or whole sentences to the Concerned Expression (Sentence-Based).
There are two types of Behavior Tags: sentence and word-based tags.
Sentence-based Tags
These expressions are designed to generate an overall emotional feeling across the entire length of a sentence. Because they last for a relatively long time, they are subtle and are composed of a blend of many different facial gestures.
Word-based Tags
These expressions are more pronounced and should be treated like punctuation for emotional effect. Short expressions typically extend across the length of a single word or very short phrase.
Note: Word-based Glance tags: Glance To Top Left, Glance To Top Right, Glance To Right, Glance To Bottom Right, Glance To Bottom, are currently not working in DDNA studio.