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What is a ‘behavior style’?

The behavior styles in Digital DNA Studio offer you the creative choice to effortlessly match the behavior of your digital person to the persona you’ve created and your use case. The behavior styles are made of many factors, and those factors result in an overall ‘feel’ for the character and empathy of the digital person. This includes:

  • Expressive emotional range when speaking 

  • Responsiveness to a human’s facial expressions and speech

  • Style of arm gesturing; type and frequency of gestures and the energy they are performed with

  • Their base personality:

    • Base level mood

    • Posture

    • Characteristics such as eye contact and mirroring behavior

Note: This feature is available for Digital People running on Human OS 2.3+ speaking English and Japanese, and for Human OS 2.4+ speaking Korean.

The video below demonstrates all the behavior styles available on Digital DNA Studio. Notice how the Digital Person’s facial expressions, gestural behavior, emotional behavior, and mood change with each style.

behaviour-styles-demo.mp4

Note that the above video is not representative of the current Position Digital Person on your UI.

Accessing Behavior Styles

A set of behavior styles are available in Digital DNA, as part of the process of designing a Digital Person. The behavior style can be selected to enhance the persona you are building through your choices around the face, clothing, voice, and written dialogue. Choosing the behavior style should be an effortless, fun, and creative aspect of designing a digital person. 

Behavior styles appear in Digital DNA Studio underneath the HOW SHOULD YOUR DIGITAL PERSON BEHAVE section, when Real-Time Gesturing is enabled.

Behavior Styles for English

These styles are available only when English is chosen as the Text-to-Speech (TTS) language.

The ‘Friendly’ style is selected by default, and this is a direct upgrade of the existing behavior in Human OS 2.2; so this is the one to use if you are happy with your existing behavior. But don’t forget to experiment with the toggles for Reacting to User Speech and Facial Expressions. To experiment or select a different style, just click on it, deploy and launch your digital person, and you’ll see the new behavior style with your existing corpus.

Note: The styles ‘Elegant’ and ‘Outgoing’ are not included as they are bespoke for Japanese and Korean languages, and are similar to ‘Sweet’ and ‘Free-spirited’.

Behavior Styles for Japanese

These styles are available only when the Text-to-Speech (TTS) language is Japanese.

The ‘Elegant’ style is selected by default, and is a bespoke style made for the Japanese Language. To experiment or select a different style, just click on it, deploy and launch your digital person, and you’ll see the new behavior style with your existing corpus.

Note: The style ‘Sweet’ is not included as it is similar to 'Elegant'.

Behavior Styles for Korean

These styles are available only when the Text-to-Speech (TTS) language is Korean.

The ‘Outgoing’ style is selected by default, and is a bespoke style made for the Korean Language. To experiment or select a different style, just click on it, deploy and launch your digital person, and you’ll see the new behavior style with your existing corpus.

Note: The style ‘Free-Spirited’ is not included as it is similar to ‘Outgoing’.

Behavior Details

The More info link in each of the behavior style tiles displays further information about the behavior, the suitable use cases it can be applied to, and the emotional ranges the Digital Person can demonstrate with the selected style.

Friendly

This behavior is friendly, relatable, kind, even-tempered, empathetic, and loves to greet others with a warm smile.

Suitable use cases: SALES , CUSTOMER SERVICE , EDUCATION

Sweet

This behavior is caring, wise, gentle, warm, calm, but also quietly confident.

Suitable use cases: BRAND AMBASSADOR SALES FAQ HEALTHCARE

Conscientious

This behavior has a conscientious and thoughtful presence. Is intelligent, independent, resourceful, and a perfectionist.

Suitable use cases: SITE GUIDE, FAQ, CUSTOMER SERVICE, HEALTHCARE, EDUCATION

Bubbly

The behavior is lively, energetic, bubbly, expressive, and dynamic.

Suitable use cases: INFLUENCER, SITE GUIDE, ONBOARDING

Free-spirited

The behavior is genuine, adventurous, experimenting, nonconforming, unpretentious

Suitable use cases: BRAND AMBASSADOR, ONBOARDING

Shy

The behavior is thoughtful, shy, gentle, timid, reserved, a follower, and does not like attention.

Suitable use cases: SITE GUIDE, FAQ, CUSTOMER SERVICE

Troubled

This behavior is unconfident, highly sensitive, hurt, anxious, stressed, and might react strongly.

Suitable use cases: CLINICAL ROLEPLAY , EDUCATION, NOVELTY

Frosty

This behavior is tense, suspicious, cold, private, and may appear aloof.

Suitable use cases: FAQ, ROLEPLAY, NOVELTY

Japanese

This behavior is sweet, gentle, subtle, polite, and warm

Note: Applicable only when Japanese language is selected.

Suitable use case: SITE GUIDE, CUSTOMER SERVICE, FAQ

Additional Details for Experts

The following table provides technical details about each behavior:

Contents

Name

Friendly

Sweet

Conscientious

Bubbly

Free-spirited

Description

Relatable, kind, even-tempered, sunny, empathetic

Quietly confident, wise, gentle, warm, calm

Intelligent, thoughtful, independent, resourceful, perfectionist

Fun, expressive, dynamic, high energy, peppy

Adventurous, experimenting, nonconforming, genuine, unpretentious

Mood (mix of base emotions that is ever-present)

happy 0.3

happy 0.3

happy 0.3

happy 0.7

happy 0.3

How responsive the DP is to human facial expressions

0.7(standard)

0.2 (low)

1 (high)

0.7 (standard)

0.7 (standard)

Modulation of response to negative human facial expressions (responding with a matching negative emotion to only concern)

0.7

0

0 (full expression)

0.5

0.7 (mostly concern)

Degree of response to negative human facial expressions (from on to off)

0.5

0.2 (slightly muted)

0.2 (slightly muted)

0.5 (negative response is muted)

0.5

Emotional Ranges. The level which each emotion can be expressed on the face (e.g Fear 0.8 = the range of fear facial expression is 0 to 0.8 where 0 is off and 1 is fully on)

Joy 1, Sadness 1, Fear 1, Anger 1, Surprise 1, Disgust 1

Joy 1, Sadness 0.3, Fear 0.2, Anger 0.3, Surprise 1, Disgust 0.2

Joy 1, Sadness 0.7, Fear 0.8, Anger 0.5, Surprise 0.4, Disgust 0.3

Joy 1, Sadness 0.3, Fear 0.2, Anger 0.3, Surprise 1, Disgust 0.2

Joy 1, Sadness 0.7, Fear 0.7, Anger 1, Surprise 1, Disgust 0.2

Eye contact

0.7(standard)

0.9 (high)

0.7(standard)

0.7(standard)

0.7(standard)

Mirroring (avatar reflects user head position and eye movement)

off

on

on

off

off

Idling (base swaying)

1

0.9

0.8

1

1

Backchanneling (nodding in response to user speech)

1

1

1

1

1

Gesturing style

General, appropriate and expressive

Gentle, cute, likable and endearing

Purposeful, thoughtful, clear and meaningful.

Energetic, lively, large, fast, frequent

Loose, large, chaotic, unplanned

Characteristic behavior boost words (words that trigger behaviors that enhance the behavior style)

Joy, laugh, near, thankful, later, important

Adorable, darling, wonderful, sunny, playful, rosy

Serious, relevant, captivating, however, think, timely, confident, competent,

Beaming, cool, delightful, sparkling, vibrant, whimsical

Carefree, inclusive, universal, freedom, generous, together

Name

Shy

Troubled

Frosty

Japanese Default

Description

Thoughtful, gentle, timid, reserved, a follower

Unconfident, highly sensitive, hurt, anxious, stressed

Tense, suspicious, cold, private, aloof

Sweet, gentle, subtle, polite, warm

Mood (mix of base emotions that is ever-present)

happy 0.2, fear 0.2

sad 0.3, fear 0.2

sad 0.2, anger 0.4, disgust 0.4

happy 0.3

How responsive the DP is to human facial expressions

0.7(standard)

10 (very high)

0.7(standard)

0.7(standard)

Modulation of response to negative human facial expressions (responding with a matching negative emotion to only concern)

0

0

0

0.5

Degree of response to negative human facial expressions (from on to off)

0

0

0.5

0.5

Emotional Ranges. The level which each emotion can be expressed on the face (e.g Fear 0.8 = the range of fear facial expression is 0 to 0.8 where 0 is off and 1 is fully on)

Joy 1, Sadness 0.5, Fear 1, Anger 0.3, Surprise 1, Disgust 0.2

Joy 0.3, Sadness 1, Fear 1, Anger 0.7, Surprise 0.6, Disgust 0

Joy 0.2, Sadness 0.5, Fear 0.5, Anger 1, Surprise 0.5, Disgust 1

Joy 1, Sadness 1, Fear 1, Anger 0.5, Surprise 1, Disgust 0.3

Eye contact

0.5 (low)

0.6(slightly lower)

0.5 (low)

0.7(standard)

Mirroring (avatar reflects user head position and eye movement)

on

off

off

off

Idling (base swaying)

0.7

1

0.4

1

Backchanneling (nodding in response to user speech)

1

0.2

0.1

1

Gesturing style

Small, low, fidgety

Random, frantic, disorganized, stressed

Minimal, disengaged, stilted

Gentle, likable, small gestures

Characteristic behavior boost words (words that trigger behaviors that enhance the behavior style)

Warm, comfy, endear, fearful, spooky

Sigh, sob, troubles, hurt, bleak, cry, sad

Disdain, crap, idiot, resent, moron, snotty

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