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Overview
Your digital person exists in a 3D 'scene' which is viewed through a virtual camera. Changing the way that the camera behaves to suit your content can result in a much more engaging experience. Camera behavior can be controlled by the Digital DNA Studio project as shown in the section below.
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Note: The upgraded Camera Behaviour is available only for the Digital persons running on Human OS 2.2 and later. |
Camera Behavior Options
When you create a Digital DNA Studio project, you can select one of the following options for camera position based on whether you choose to use our default UI or your custom UI. With the camera optionsbehavior, you can display and draw attention to on-screen content, resulting in a cinematic experience.
Default UI cameradynamic experience. When you create a Digital DNA Studio project, you can select one of the following camera behavior options:
Static (previously named Default
)
Responsive
Cinematic
Custom UI camera options:
Responsive Image AddedStatic Camera
Cinematic Camera
Image Removed
Default Camera
Selection of the Default Camera option results in Static Camera displays the Digital Person being shown in a ‘head and shoulders’ frame only. When in Static form with the chosen camera frame when selected. We now offer three camera framing options: shoulder up, chest up, and waist up.
When the Default UI has been selected, and onscreen content is displayed, the Digital Person slides to the side to create space for it on screen.
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Note: This option is not applicable if you are using a Custom UI. |
When I have My Own UI has been selected, the web developer controls the positioning of the Digital Person in relation to on-screen content. Learn more here and here.
Image Added | Image Added | Image Added |
Responsive Camera
The camera is dynamic, automatically cutting to a different framing to introduce content cards in more interesting ways.
Cinematic Camera
This camera has all of the features of the Responsive Camera. It will also dynamically change the framing of the Digital Person when it's just conversational (no content). The camera will cut to different shots after 10 seconds, at the start of the next sentence.
This enables a close-up for closer engagement and a wide shot to show more body movement and hand gestures, enhancing the conversation.
Understanding Camera Cuts
Selection of the The Responsive and Cinematic Camera options results in a sequence of three shots of the Digital Person that dynamically change in relation to onscreen content and conversational content. Cuts were designed to accentuate a cinematic experience by incorporating Rule of Thirds framing and emulating classic cinematic framing. Consequently, the Digital Person's head tops are "cut off" by the frame. Because each Digital Person's hairstyle varies in height, the exact framing of the head and hair differs.
For Default Camera, depending on the hairstyle of the digital person, more or less of the top of their head will show in the frame. Generally, the top of the Digital Person’s head or hair will show in the frame unless the hairstyle is quite tall. Here are some examples of this frame:
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Known Issue: The badge may not be clearly shown in this framing, and this is something we are planning to improve. |
biasing the Digital Person framing towards the rule of thirds and drawing inspiration from classic cinema framing. All 3 frames are cut off the top of the head to mimic cinema convention and to ensure that regardless of the chosen Digital Person the 3 frames look great together.
The three frames available to the autonomous system are:
The standard ‘head & shoulders' shot
A close-up shot for focused attention
A wide shot to show off autonomous gesturing and body movement.
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Note: Currently, it is not possible to adjust the camera frame and timing. |
Static Camera, if you want a more intimate zoom-like experience, then the Static Camera is the option for you. The Digital People in this frame have a lot of space above the top of their heads
and they automatically slide to the side to display on-screen content.
Contents
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