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Overview
Your digital person exists in a 3D 'scene' which is viewed through a virtual camera. Changing the way that the camera behaves to suit your content can result in a much more engaging experience. Camera behavior can be controlled by the Digital DNA Studio project , and manually from the codeas shown in the section below.
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Note: The upgraded Camera Behaviour is available only for the Digital persons running on Human OS 2.2 and later. |
Camera Behavior Options
When you create a Digital DNA Studio project, you can select one of the following options for camera position based on whether you choose to use our default UI or your custom UI. With the camera optionsbehavior, you can display and draw attention to on-screen content, resulting in a cinematic experience.
Default UI cameradynamic experience. When you create a Digital DNA Studio project, you can select one of the following camera behavior options:
Default Camera
Responsive Camera
Cinematic Camera
Manual camera (from code)
Custom UI camera options:
Responsive Camera
Cinematic Camera
Manual camera (from code)
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Default Camera
Selection of the Default Camera option results in the Digital Person being shown in a ‘head and shoulders’ frame only. WhenStatic (previously named Default)
Responsive
Cinematic
Static Camera
Static Camera displays the Digital Person in Static form with the chosen camera frame when selected. We now offer three camera framing options: shoulder up, chest up, and waist up.
Digital Persons that run on Human OS versions prior to 2.2 have a lot of space above the top of their heads, so they automatically slide to the side to display on-screen content.
When the Default UI has been selected, and onscreen content is displayed, the Digital Person slides to the side to create space for it on screen.
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Note: This option is not applicable if you are using a Custom UI. |
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Depending on the hairstyle of the digital person, more or less of the top of their head will show in the frame. Here are some examples of this frame:
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Warning: The badge may not be clearly shown in this framing, and this is something we are planning to improve. |
When I have My Own UI has been selected, the web developer controls the positioning of the Digital Person in relation to on-screen content. Learn more here and here.
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Responsive Camera
The camera is dynamic, automatically cutting to a different framing to introduce content cards in more interesting ways.
Cinematic Camera
This camera has all of the features of the Responsive Camera. It will also dynamically change the framing of the Digital Person when it's just conversational (no content). The camera will cut to different shots after 10 seconds, at the start of the next sentence.
This enables a close-up for closer engagement and a wide shot to show more body movement and hand gestures, enhancing the conversation.
Understanding Camera Cuts
The Responsive and Cinematic Camera options were designed to accentuate a cinematic experience biasing the Digital Person framing towards the rule of thirds and drawing inspiration from classic cinema framing. All 3 frames are cut off the top of the head
Controlling Camera Manually in Code
Manual camera control is also available using the animateToNamedCameraWithOrbitPan()
method in the persona
class in websdk
.
to mimic cinema convention and to ensure that regardless of the chosen Digital Person the 3 frames look great together.
The three frames available to the autonomous system are:
The standard ‘head & shoulders' shot
A close-up shot for focused attention
A wide shot to show off autonomous gesturing and body movement.
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Note: Currently, it is not possible to adjust the camera frame and timing. |
Static Camera, if you want a more intimate zoom-like experience, then the Static Camera is the option for you. The Digital People in this frame have a lot of space above the top of their heads and they automatically slide to the side to display on-screen content.
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Contents
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