Versions Compared
Key
- This line was added.
- This line was removed.
- Formatting was changed.
In addition to the Real-Time Gesturing, Behavior Styles and Behavior Tags features in DDNA, your Digital Person’s behavior can be adjusted using hashtag gesture markup inserted directly into a corpus.
This is a fantastic way to add further fine-tuning to your Digital Person should you require it at some points in your conversation, whether you have Real-Time Gesturing and Behavior Styles enabled, or not. But remember, if you have Real-Time Gesturing and Behavior Styles enabled, you can take a hands-off approach and let our system do the work for you.
Hand and body gesture markup | ||
---|---|---|
Human OS 2.5+, English, Japanese and Korean only | ||
For Digital People running Human OS 2.5+ and speaking English, Japanese and Korean, we have a range of new hand and body gesture markup. Insert this markup directly into your corpus to trigger specific gestures below, with a space on either side of the markup. For example:
| ||
HeartSign.mov1-heart-sign.mp4 #HeartSign | 2-ThumbsUpOneHand.movmp4 #ThumbsUpOneHand | 3-ThumbsUpBothHands.movmp4 #ThumbsUpBothHands |
4-OneHandToBrow.movmp4 #OneHandToBrow | 5-Bow.movmp4 #Bow | 6-DisappointedHeadShake.movmp4 #DisappointedHeadShake |
7-Listening.movmp4 #Listening | 8-Confused.movmp4 #Confused | 9-Stop.movmp4 #Stop |
10-TakenAback.movmp4 #TakenAback | 11-HappySwayHighEnergy.movmp4 #HappySwayHighEnergy | |
12-Wave.movmp4 #Wave | 13-WaveWide.movmp4 #WaveWide | 14-WaveHand.movmp4 #WaveHand |
15-WaveShy.movmp4 #WaveShy | 16-WaveSuave.movmp4 #WaveSuave |
Hand gesture markup can be easily tested using the Behavior Styles test corpus, or by adding the markup above to your own corpus, remembering to leave a space before and after it.
Info |
---|
Please note: inserting this markup will override Real-Time Gesturing for the entire sentence into which the markup is inserted. In practice, it’s a good idea to insert it into short rather than long sentences, in order to ensure the liveliness of your Digital Person’s behavior continues. If your sentence is very short, for example two or three words, depending on the length of gesture you’ve chosen you may see it continue into the next sentence, or in some cases not play at all. We recommend testing to see how the gestures look in practice, and using them sparingly. Remember, you can rely on Real-Time Gesturing to provide continuous arm gesturing throughout your conversations. |
HandBodyGesturesvideo_handgestures.movmp4
Head and face gesture markup | |||
---|---|---|---|
All Human OS versions, all languages supported | |||
For all Digital People we have a range of head and face gesture markup available. Insert this markup directly into your corpus to trigger specific gestures below, with a space on either side of the markup. For Digital People without Real-Time Gesturing, we recommend using Behavior Tags first, and then these gestures can be used in addition to allow for greater fined-tuned control in parts of your conversation. For Digital People with Real-Time Gesturing enabled, your dialogue will trigger these emotions and behaviours naturally and appropriately. You can use these gestures to tweak the system, in the same way you might use Behavior Tags to highlight product related words. | |||
Sentence markup Use these tags to add an emotional performance to your entire sentence. For example:
| Word markup Use these tags to add emphasis to a word. For example:
| ||
Happy Surprise Disgust Anger Fear Sadness Compassion Questioning | Smiling Questioning Concern Affirming Negating Tilts and Turns Eyes
|
Contents
Table of Contents |
---|