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Comprehensive Blender
The comprehensive mode (a.k.a Digital DNA Blender) allows you to create a Digital Person identity by simply blending the facial features of a collection of scanned data from actual people from different ethnicities and geographies. This is a fun tool to create a Digital Person that reflects your brand and use case.
https://www.loom.com/share/af846198448f4b21a5a1ee129d03fdccThe Digital DNA Blender tool can be accessed from the Digital DNA Studio dashboard under New Custom DP > Comprehensive. This opens the Digital DNA Blender tool and shows the face of Feminine 1 set to 100%.
Using Digital DNA Blender
Digital DNA Blender is a powerful modeling tool that makes it easy to create, transform, and edit a digital person by simply blending various options available in the tool.
Icons to choose the face, eyes, nose, mouth, head shape, hairstyle, skin color and texture, clothing, and background
Features to allow the blending of different masculine and feminine facial features
Slider allows you to pick a numeric value by dragging the slider along a horizontal line
Percentage or weight of features in the blend
Digital DNA Blender is not real-time, so after any change to the settings, click Apply Changes to view the changes on the Digital Person
Finalize takes you to the publishing page of your newly created Digital Person to Digital DNA project creation screen
Exit takes you back to the dashboard
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Note: Digital DNA Blender time out is configured for 30 minutes after the last changes have been applied, after which the changes will be discarded. |
Guidelines
If you start the blender and have all phenotypes set to 0, the system will show an average of all the phenotypes and display a blended face.
If you set any one phenotype to a number above 0 (and rest to 0) then it automatically becomes 100% of that phenotype.
If you set multiple phenotypes to above 0 then it'll blend it according to the values you set so you won't get 100% of any phenotype.
Use the collect Digital DNA functionality to save/load a particular blend or use it as a starting point to create new Digital People. The Digital DNA can also be shared with colleagues working on Digital DNA Blender.
Hovering over an image will give you a text description of that feature if you want to note it down or pass it on to a colleague
Best Practices
For the overall blend, aim for around 3-5 features (sliders) to be involved in your blend. Set one to be dominant.
For regional blending, you can push this number higher. 5-7 features (sliders) can be used to get the desired shape, but use them in small or differing amounts
Setting 5 sliders to 100% will just average all of them out, so try to weight the sliders where some are dominant
Some shapes/features (sliders) are more masculine, some are more feminine. For regions like eyes, nose, and to a lesser extent mouth, this gender difference is less noticeable. However, for regions that can dramatically change the bone structure (Overall Blend & Skull shape), this gender difference can be quite noticeable.
How do I get started?
Start with the aspects of the appearance that are dominant and have the biggest impact on the person’s appearance - skin texture, hairstyle, and in certain circumstances clothing and background color.
Next, work on bone structure - the face icon (Overall face) and the head icon (Skull shape).
Next, work on the mouth shape - this can be influenced by the Skull shape so you may need to go back and adjust your skull shape slightly
Next, work on the nose shape
Lastly, work on the eyes. The eyes are where you will likely spend a lot of your time and can have a huge impact on the final result.
Overall Face
The below table shows a preview of the characteristics of each phenotype set to 100% with a random choice of skin texture and hairstyle. This might help choose the characteristics (such as the face, eyes, nose, mouth, and head shape) of each phenotype into your unique Digital Person.
FEMININE 1 (Afia) | FEMININE 2 (Akiko) | MASCULINE 1 (Akram) |
(Daeshim) | FEMININE 3 (Daiyu) | MASCULINE 2 (Davi) |
FEMININE 4 (Jennifer) | FEMININE 5 (Lia) | FEMININE 6 (Mia) |
FEMININE 7 (Olivia) | MASCULINE 3 (Raju) | FEMININE 8 (Rosa) |
FEMININE 9 (Sasha) | (Sena) |
Eyes, nose, mouth, and head shape
There are indicative images for the eyes, nose, mouth, and head shape sliders. This makes it easier to decide what kind of features you want in your Digital Person.
Hairstyle and Color
Each hairstyle has a set of hair colors associated with it.
Skin Type
Skin type chosen determines the masculine and feminine skin tones. The masculine skin type comes with facial hair. The below image illustrates the masculine options of skin texture we offer, and the rest are feminine.
Makeup
Digital People are created with a natural look. To enhance the appearance, you can use the makeup options Entertainment, Professional, and Retail with varied intensity based on the use case.
Body and Clothing
Body type - the masculine or feminine body option slightly changes the thickness of the neck and shoulder mass to match the gender of the Digital Person
Shirt style- we offer a polo neck and round neck T-shirt style for both body types
Shirt color-there are 5 color options but you can customize clothing by downloading the photoshop template
Shirt Texture- upload the custom clothing texture you create. This will override the shirt color chosen.
When creating a custom Digital Person, there is an option to add Custom Clothing Texture using the Photoshop template. You can add clothing patterns, shirt colors, and company logos to create an original, on-brand shirt
Ensure that the clothing type and gender you have selected in the UI match what you customize in Photoshop.
Background
Part of creating a custom Digital Person involves choosing a background color. Consider how your brand colors will incorporate across the appearance of your Digital Person and the UI colors. The comprehensive Blender currently supports RGB, HSL, and HEX.
We do not support support transparent background.
Accessories
Name Badge - To further customize a shirt, you can add name tags in addition to the clothing patterns, shirt colors, and company logos.
Saving Digital DNA
The Collect Digital DNA option allows you to encapsulate all the Blender settings that created that specific look. You can send DNA to other Digital DNA Blender users so they can recreate the same look or use it as a starting point for iterations.
Collecting Digital DNA
To get to the Digital DNA options, click the 3 dots on the right corner of the page. Collect Digital DNA gives you the unique blend of the Digital person in an encoded format. Copy the DNA and save it in your preferred text editor. Use this DNA as a starting point to create a new Digital Person.
collect-dna.movLoading Digital DNA
To load the Digital DNA of a Digital Person, simply paste the Digital DNA saved earlier and click Load. Now that the unique Digital Person is loaded, you can continue fine-tuning its appearance.
loading-dna.movPublishing
When you are satisfied with your custom Digital person, make sure you have noted the blends and options on each tab before you publish.
Click Finalize at the top right-hand corner to get to the publish screen.
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Note: It is recommended that the Custom you collect the Digital DNA before publishing, as the custom Digital Person cannot be edited once its publishedit has been published. If you need to change the Digital Person’s look use the Load Digital DNA feature, but this will create a new Digital Person in DDNA Studio. |
2. Enter a Name for the custom Digital Person.
When naming your Digital Person, take into account the Digital Person identity and the sound/mood of the name. Other factors for determining a name could include an existing company mascot, role model, or personality.
3. Click Publish.
Note that the building process takes around 30 to 40 minutes, you will receive an email notification once completed. The custom Digital Person will be available in the Digital DNA studio to be used in any project within the organization.
Limitations
Changes made to the options do not apply dynamically unless you click the Apply Changes button
Cannot pause the movement of the Digital person on the screen
Cannot move or zoom into the Digital person
Cannot undo a previous change
FAQs
How do I create great-looking Digital People?
Please watch our tutorial here.
I want to create an older/younger looking Digital Person, how do I do that?
On the facial structure:
Children have larger eyes and larger skulls compared to adults whose eyes and skulls are smaller.
On the skin:
Look for more defined wrinkles under the eyes (eyebags), around the mouth, and any permanent facial wrinkles that appear on a neutral face to indicate age.
Youthful skin has a lot more elasticity and is unlikely to retain wrinkles when neutral.
I want to recreate a preset from the Simple mode in the Comprehensive Blender, how do I do that?
We are planning on building a feature to allow for exactly that, but in the meantime, this page contains all the recipes for the Presets and also any Legacy Digital People we have created.
How do I share my custom Digital Person with a colleague?
We’re currently working on a sharing feature. In the meantime, our suggested workaround is to note down the slider names and their corresponding values in a spreadsheet.
Can I delete a custom Digital Person after I’ve made it?
Not yet, this feature is coming soon.
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